Monday, August 24, 2009

Journal- worst day

I tell you what yesterday was the worst day Ive had this year, My 1 year old iguana gets really sick, my ps3 got the YLOD, and a car hit me...hard... lucky me I have no fractures, god am I cursed? or what the fuck was that I didn't had anything for dinner but that's minor compared to the other stuff. I'm not posting an image I'm not in the mood good bye.
-ia

Thursday, August 20, 2009

MAGNETIZR- distortion trailer



Wednesday, August 19, 2009

Journal- Fancy little leapers

Holly shit Leap a Loop's code is a f#cking mess what the heck wha-what the heck, I will have to rewrite most of it... but It's such a mess I will need at least a month to get in all the new stuff... I'll probably take more time optimizing the darn thing though it's already over optimized I learned a lot new tricks while working in magnetiZR I think it will look a lot better at 40FPS or 30 FPS but the collision will need a lot of work since
slower frame rate=harder collisions, at least I made the camera is glitchless phew.

As for magnetiZR I will be all night finishing the trailer wish me good luck.

Leap a Loop is getting sweeter and sweeter as I progress fitting all the piece of the puzzle I have a lot of random(COOL) ideas that I haven’t placed in the game, get ready for an awesome and varied experience, I hope I can finish it for Friday... I hope... hope.

-ia (out)

Final word yoshi rocks

Monday, August 17, 2009

Journal- GAME (L)OVER

Hi everyone I like games so much it hurts, I'm still waiting for blazblue to arrive, I want to own.-
God of war 3, Uncharted 2, Batman Arkham Asylum, The last guardian, Infamous, Folklore, Bioshock 2, Sonic Unleashed, BlazBlue, Uncharted, persona 3 and 4, Fat Princess, Mario Galaxy 2, + many other titles I can't remember at the moment. (To sad I can't buy them all)

So for Leap a Loop's progress: I'm thinking in changing it the name to leapD It sounds cool also is a lot easier to find in a search engine, Working in some concept work, looking very good, Levels the tutorials seem to be kind of hard to design I'm hoping to drop some jaws and rise some eyebrows when this game comes out.

As for magnetiZR the bidding increased, I hope it keeps increasing, I was asked to make some tutorial videos, I will finish them ASAP, I just have too much to do , including the trailer for MagnetiZR.

-IA out

Final Word, BeatOven

Sunday, August 16, 2009

MagnetiZR- Screens 3

(Click to enlarge)



Friday, August 14, 2009

Journal- MagnetiZR in A(u)CTION



I'll stop talking about magnetiZR I'm sick of it.
Of course it's in FGL, it's in auction whoever sponsors games is able to see it, and purchase it.
This is some of the highest quality, you'll see in the web... Unlucky for me the highest bid is 1200... WTF I was going to finish the bidding but the bids are so low I can't, it's not enough money for a game like magnetiZR.

I want to squeze at least 2500 out of the Primary sponsorship not 1200.

In other news, I'm working in the level design of leap a loop... again, but this time I have more knowledge of the engine and more knowledge in level design, magnetiZR did something productive after all (those are the hardest levels Ive designed so far).

FGL link of MagnetiZR


-IA out

Final word, ps3 Slim

 
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