Some changes that: friends, JIG, and internet people have suggested
Presentation
-The game now features a more artistic point of view of each level different particle effects and tracing methods help with the variety
-Something people complained is that the music of magnetiZR was too repetitive, well the game originally had 4 tracks, now it has 8 and all those tracks are specially selected for each of the 27 levels.
Gameplay
Something people really hated about ,magnetiZR was the fact you could loose by just 3 pixels.
here's 3 solutions.
1- TRACING.- be able to know you're previous mistakes.
2- MORE HUD.- The game will feature more details about where you place you're magnet while dragging.
3.- MORE FORGIVINESS.- The game is now more forgiving with obstacles and with the goal's winning area.
Progress
-The game is 85% complete.
-All levels except for the 5 challenge levels have been designed.
PS- I also rewrote MSG BOX's script, his name is SO(Sound Only) now
Tuesday, June 2, 2009
magnetiZR improvements
2009-06-02T20:25:00-05:00
Fernando"Holweb" Holguín Weber
browser game development|magnetizr|screenshots|
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