Showing posts with label magnetizr. Show all posts
Showing posts with label magnetizr. Show all posts

Thursday, March 18, 2010

MagnetiZR played it?

MAGNETIZR (HARD GAME)
Haven't had the chance to play MagnetizR? well what the hell are you waiting for, it's probably one of the best skill/puzzle games out there, also I made it, give me any feedback in either newgrounds or this blog.




Leave you with this awesome fanart I made of Miku Hatsune
with her Eager love revenge costume so cute

low quality? ,set it to high quality(riqht click-quality/high)

Monday, September 21, 2009

MAGNETIZR review

Distort the magnetic force of the world to smash through the targets in this psychedelic puzzle game with a warped sense of style. MagnetiZR requires a sharp eye, a dose of patience, and a willingness to experiment. Don't worry; this is one time when it's okay to play with magnets on your computer....(READ FULL REVIEW)

some cool quotes Id like to mention are

...MagnetiZR's too-cool-for-school aesthetic is there to mellow you out. The music throbs hypnotically, colours flow and shift...

...MagnetiZR is a challenging and surprisingly elaborate offering...

Casual gameplay Jayisgames logo belongs to it's respective owners

Sunday, September 20, 2009

MAGNETIZR kicking major ass


Frontpages in newgrounds and kongregate!

A picture is worth a thousand words and I have various



Frontpage in kong


Frontpage in Newgrounds


4.00/5.00 in NG before it got to the frontpage



Thursday, September 17, 2009

MAGNETIZR released

UPDATE
The game was released 17th this month and already got more plays than "Off-balance".

The original site ( insane-angel.com )
-PLAY-

Sponsoring site ( king.com )
-PLAY-


Other sites I like(...)
( newgrounds.com PLAY )
( kongregate.com PLAY )

Thursday, August 20, 2009

MAGNETIZR- distortion trailer



Wednesday, August 19, 2009

Journal- Fancy little leapers

Holly shit Leap a Loop's code is a f#cking mess what the heck wha-what the heck, I will have to rewrite most of it... but It's such a mess I will need at least a month to get in all the new stuff... I'll probably take more time optimizing the darn thing though it's already over optimized I learned a lot new tricks while working in magnetiZR I think it will look a lot better at 40FPS or 30 FPS but the collision will need a lot of work since
slower frame rate=harder collisions, at least I made the camera is glitchless phew.

As for magnetiZR I will be all night finishing the trailer wish me good luck.

Leap a Loop is getting sweeter and sweeter as I progress fitting all the piece of the puzzle I have a lot of random(COOL) ideas that I haven’t placed in the game, get ready for an awesome and varied experience, I hope I can finish it for Friday... I hope... hope.

-ia (out)

Final word yoshi rocks

Monday, August 17, 2009

Journal- GAME (L)OVER

Hi everyone I like games so much it hurts, I'm still waiting for blazblue to arrive, I want to own.-
God of war 3, Uncharted 2, Batman Arkham Asylum, The last guardian, Infamous, Folklore, Bioshock 2, Sonic Unleashed, BlazBlue, Uncharted, persona 3 and 4, Fat Princess, Mario Galaxy 2, + many other titles I can't remember at the moment. (To sad I can't buy them all)

So for Leap a Loop's progress: I'm thinking in changing it the name to leapD It sounds cool also is a lot easier to find in a search engine, Working in some concept work, looking very good, Levels the tutorials seem to be kind of hard to design I'm hoping to drop some jaws and rise some eyebrows when this game comes out.

As for magnetiZR the bidding increased, I hope it keeps increasing, I was asked to make some tutorial videos, I will finish them ASAP, I just have too much to do , including the trailer for MagnetiZR.

-IA out

Final Word, BeatOven

Sunday, August 16, 2009

MagnetiZR- Screens 3

(Click to enlarge)



Friday, August 14, 2009

Journal- MagnetiZR in A(u)CTION



I'll stop talking about magnetiZR I'm sick of it.
Of course it's in FGL, it's in auction whoever sponsors games is able to see it, and purchase it.
This is some of the highest quality, you'll see in the web... Unlucky for me the highest bid is 1200... WTF I was going to finish the bidding but the bids are so low I can't, it's not enough money for a game like magnetiZR.

I want to squeze at least 2500 out of the Primary sponsorship not 1200.

In other news, I'm working in the level design of leap a loop... again, but this time I have more knowledge of the engine and more knowledge in level design, magnetiZR did something productive after all (those are the hardest levels Ive designed so far).

FGL link of MagnetiZR


-IA out

Final word, ps3 Slim

Thursday, July 2, 2009

magnetizR


MagnetizR IS SIMPLY AN EPIC PUZZLE GAME
I noticed just noticed how much it has improved since I started with the concept
It looks freaking awesome and it's loads of fun.

Tuesday, June 2, 2009

magnetiZR improvements

Some changes that: friends, JIG, and internet people have suggested

Presentation

-The game now features a more artistic point of view of each level different particle effects and tracing methods help with the variety
-Something people complained is that the music of magnetiZR was too repetitive, well the game originally had 4 tracks, now it has 8 and all those tracks are specially selected for each of the 27 levels.


Gameplay

Something people really hated about ,magnetiZR was the fact you could loose by just 3 pixels.
here's 3 solutions.

1- TRACING.- be able to know you're previous mistakes.

2- MORE HUD.- The game will feature more details about where you place you're magnet while dragging.

3.- MORE FORGIVINESS.- The game is now more forgiving with obstacles and with the goal's winning area.

Progress
-The game is 85% complete.
-All levels except for the 5 challenge levels have been designed.

PS- I also rewrote MSG BOX's script, his name is SO(Sound Only) now

Thursday, May 21, 2009

:3

I just designed the best level in magnetiZR "end"
just need the 5 challenge levels finished and I will auction it.
:D I'm so slow...

Tuesday, May 12, 2009

magnetiZR is getting me crazy

I'm designing levels for leap a loop, and magnetiZR.
guess which one is more demanding... if you chose leap a loop you're wrong bitch.
with leap a loop I can make my creativity fly in an awesome world, in magnetiZR I have to challenge the mind of my users. so I'm getting fucked up crazy, I'M NOT GOING TO MAKE SHITTY LEVELS, FUCK!

that's what I wanted to say, have a nice night, have fun play: killzone, halo wathever you want, I DON'T CARE.
just don't kill yourself or swallow a battery.

-IA!!

Wednesday, May 6, 2009

MagnetiZR beta

http://insaneangel-fernando.deviantart.com/art/MagnetiZR-BETA-121657073

Monday, May 4, 2009

magnetiZR gameplay video

enjoy


ps I added &ap=%2526fmt%3D18 to embed in high quality

Monday, April 20, 2009

MORE SCREENS

CLICK TO SEE IN REAL SIZE




Thursday, April 16, 2009

MagnetiZR news

Last time I posted about magnetiZR, I said it was ready, well it is, the game engine, I'm working in the level design wich is probably one of the most important parts of the entire game, magnetiZR is fun, easy to play, and it looks beautiful.
Now imagine all that with some horrible/hideous level design, it would suck, no kidding. Good level design is not only nice, is essential. I'm hopping to have it all done by friday, and start the auction for sponsorship this monday at FGL(flashgamelicense.com).

ps. Don't worry you'll be able to play the entire game for free.

-ia

Tuesday, April 14, 2009

MagnetiZR ready

it's ready, ready to make some sort of demo for someone to check it out.
however...
I don't think there's a living being reading what I write, if there is a person and It wants to see a demo, please comment,
It would be stupid making a demo for a ghost.

Wednesday, April 8, 2009

MagnetiZR Screenshot


No photoshop!!, actual gameplay from the engine, and it's only the alpha version.

©2009 INSANE ANGEL STUDIO

Tuesday, April 7, 2009

Some boss design +magnetiZR progress

Some freaking cool boss concept sketch, I don't know where or how to use this guy, I could use it for ero or for rebreaker, maybe for swallowed, oh! and one thing, he is my character

Update.- the game is not running that well in a one core 1Gig ram computer,
I discovered WHAT I did wrong,

magnetiZR uses till 200 particles per gun each particle with a speed, angle, and various magnetic algorithms, instead of ONE simple particle with the rest of the particles following it, that's SO SIMPLE is insulting, I'm afraid I have to fix this issue
I will take all night if have to, so stupid.

©2009 INSANE ANGEL STUDIO
 
©2009 INSANE ANGEL STUDIO