Showing posts with label leapD. Show all posts
Showing posts with label leapD. Show all posts

Wednesday, August 19, 2009

Journal- Fancy little leapers

Holly shit Leap a Loop's code is a f#cking mess what the heck wha-what the heck, I will have to rewrite most of it... but It's such a mess I will need at least a month to get in all the new stuff... I'll probably take more time optimizing the darn thing though it's already over optimized I learned a lot new tricks while working in magnetiZR I think it will look a lot better at 40FPS or 30 FPS but the collision will need a lot of work since
slower frame rate=harder collisions, at least I made the camera is glitchless phew.

As for magnetiZR I will be all night finishing the trailer wish me good luck.

Leap a Loop is getting sweeter and sweeter as I progress fitting all the piece of the puzzle I have a lot of random(COOL) ideas that I haven’t placed in the game, get ready for an awesome and varied experience, I hope I can finish it for Friday... I hope... hope.

-ia (out)

Final word yoshi rocks

Friday, August 14, 2009

Journal- MagnetiZR in A(u)CTION



I'll stop talking about magnetiZR I'm sick of it.
Of course it's in FGL, it's in auction whoever sponsors games is able to see it, and purchase it.
This is some of the highest quality, you'll see in the web... Unlucky for me the highest bid is 1200... WTF I was going to finish the bidding but the bids are so low I can't, it's not enough money for a game like magnetiZR.

I want to squeze at least 2500 out of the Primary sponsorship not 1200.

In other news, I'm working in the level design of leap a loop... again, but this time I have more knowledge of the engine and more knowledge in level design, magnetiZR did something productive after all (those are the hardest levels Ive designed so far).

FGL link of MagnetiZR


-IA out

Final word, ps3 Slim

Monday, June 1, 2009

LEAP A LOOP:prototype engine

I am giving you a glance of what leap a loop is going to be,
I present to you the prototype engine

Ive been hidding it from the world but not anymore!

http://insaneangel-fernando.deviantart.com/art/Leap-a-Loop-prototype-engine-124421791



Monday, May 11, 2009

Leap a Loop news

Leap a Loop was going to be a small adventure game with 12 levels where you had to get to the goal and that was it,
after finishing the engine in a hard 6 month testing, fixing and tweaking I discovered the true potential of Leap a Loop, Making normal levels seemed like a bad idea, Ive been writting stories my entire life and it seemed I could make something good out of it.

I wrote a cute story of Leap a Loop and have chenged it a lot ever since, the story seemed too forced on players and it was supossed to have a fugly anime intro about a grandpa reading it as a story to his grandsons, I'm not lying I even animated half of the intro I'm not as good animating as I remember, anyway I removed the intro from the storyline and removed all the techno music soundtrack I made, I suuuuuuuck making music!!

I contacted Kevin Macleod a music composer who is a lot better than me I hope we can get to something and make the music for the game something everyone can remember, if you don't know who he is, you can check his website I have a lot of respect for the man, making music is hard, I know how to use the software but I can't compose, I just can't It's not like drawing or programing.

leap a loop's story seems down pat now, I just need to fill a huge hole I have after level 4, but I will figure it out I don't want it to feel as a filler,

I expect this to succeed I CAN live with failure, I just hope I don't have to, not after all the hard work.

and for all the new developers out there
Aim for the sky and you'll get to the ceiling,
Aim for space and you'll get to the sky,
Imagine what would happen if you aim for the stars.
;D

-ia
 
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