Showing posts with label browser game development. Show all posts
Showing posts with label browser game development. Show all posts

Sunday, April 18, 2010

Hating remakes

Seriously this generation's creativity has gone trough the drain, after reading this article nationalpost.com Ive noticed how much hollywood is going with this thing, do they really want money so bad? (yes)
To make remake after remake of anything that is commercial... I hate how they do it so shamlesly and it's not only in movies in games too, people are crying for a remake of Final Fantasy 7, and there's so many remakes of classic games, bionic commando anyone?
I would love to see good new movies and people trying new ideas, not ripping of any movies from the 80's and 90's.
Ive seen some good new movies and also... not so good movies like avatar, but when a good new movie comes out my heart jumps in contentment, I love movies that are creative and different but.. they're too risky! why should people risk loosing so much money for a new movie.... oh! yeah because they can make more money with the sequel! wait what?!
This generation sucks, don't make me a part of it

some clinguin concept art... LVL cero

Thursday, April 8, 2010

So... i heard you like awesomness (CLINGUIN!! announced)

question:
Do you want to Die winning or Loosing?

Not a tough question.
In clinguin the only way to win is to be eaten alive by a god, in each level you'll have to strategically find a way to be eaten without killing the boss or dying, It gives a whole new dimension to the combat mechanics(which are awesome and easy to use) each boss is different and as soon as it eats you, you'll be transported to an other universe, I plan to make this game literally rape you but for the first time I will give you difficulty levels so n00bs can get to play it as well.

Tuesday, March 30, 2010

Talking about scale

I have nothing to post about but I need to post every now and then, just finished GOWIII (for the second time) impressive game, surpasses everything Ive seen in a videogame in a sense of scale and graphics, yes even in a pc. nice nice game.

well... I know, I only have 2 games on the web and haven't published anything else... I will try my best to create something freaking awesome, and achieve a whole new sense of scale in internet games, I actually finished an engine that can handle an almost impossible sense of scale which if I mix with clever animation I can make it feel even larger, one thing I noticed GOWIII in the titan scenes though impressive I still feeled I was in this large level scripted the pieces of the titans you could interact on looked kind of... odd (forced on the level ).


I'm making a game that will take full use of a camera system I made for leap a loop, I'm in a huge plot hole in leap a loop, It doesn't mean I wont be working on something, an algoritm that shrinks everything individually letting me shrink all the level as I show something of gigantic proportions you could say I'm a little inspired in GOW but in reality ive been looking forward to do something like this for a long time.

I leave you with somehing I made some time ago.

My iguana in giant proportions XD


ps .changed the name of the post

Monday, September 21, 2009

MAGNETIZR review

Distort the magnetic force of the world to smash through the targets in this psychedelic puzzle game with a warped sense of style. MagnetiZR requires a sharp eye, a dose of patience, and a willingness to experiment. Don't worry; this is one time when it's okay to play with magnets on your computer....(READ FULL REVIEW)

some cool quotes Id like to mention are

...MagnetiZR's too-cool-for-school aesthetic is there to mellow you out. The music throbs hypnotically, colours flow and shift...

...MagnetiZR is a challenging and surprisingly elaborate offering...

Casual gameplay Jayisgames logo belongs to it's respective owners

Saturday, June 20, 2009

New game announced (Enden)


Get used to her she is going to be on my next small puzzle game (Enden)
You'll be surprised it's gonna be a sweet and artistic little game not going to get deep with details, but it's going to be extremely fun.

I'm working with "Accroach Code", a small website development studio, we are going to make this game together, I hope I can make more games with this guys they're very talented IMO, let's se if it works

PS.- I will be posting in a daily basis again just wait I'm a little busy.

Wednesday, June 17, 2009

www.insane-angel.com LIVE


Well almost, it's under construction.
And I wont start working on it till I have magnetiZR finished.

Tuesday, June 2, 2009

magnetiZR improvements

Some changes that: friends, JIG, and internet people have suggested

Presentation

-The game now features a more artistic point of view of each level different particle effects and tracing methods help with the variety
-Something people complained is that the music of magnetiZR was too repetitive, well the game originally had 4 tracks, now it has 8 and all those tracks are specially selected for each of the 27 levels.


Gameplay

Something people really hated about ,magnetiZR was the fact you could loose by just 3 pixels.
here's 3 solutions.

1- TRACING.- be able to know you're previous mistakes.

2- MORE HUD.- The game will feature more details about where you place you're magnet while dragging.

3.- MORE FORGIVINESS.- The game is now more forgiving with obstacles and with the goal's winning area.

Progress
-The game is 85% complete.
-All levels except for the 5 challenge levels have been designed.

PS- I also rewrote MSG BOX's script, his name is SO(Sound Only) now

Monday, June 1, 2009

LEAP A LOOP:prototype engine

I am giving you a glance of what leap a loop is going to be,
I present to you the prototype engine

Ive been hidding it from the world but not anymore!

http://insaneangel-fernando.deviantart.com/art/Leap-a-Loop-prototype-engine-124421791



Sunday, May 10, 2009

MagnetiZR poll

Do you like magnetizr's msg box with his current script
I loved him
I liked the idea
I want to like him, I just... can't
too forced, rewrite his script



View Results

Wednesday, May 6, 2009

MagnetiZR beta

http://insaneangel-fernando.deviantart.com/art/MagnetiZR-BETA-121657073

Monday, May 4, 2009

magnetiZR gameplay video

enjoy


ps I added &ap=%2526fmt%3D18 to embed in high quality

Saturday, May 2, 2009

Project after "Leap a Loop"


SWALLOWED is the project I have schedulled to work after Leap a Loop.

If you think this looks amazing the game's storyline and art are going to be superb,
and if you think that's enough, the game will have a wicked gravity system, you'll have to see to believe, I'm also working in a secret game with an aritist in deviantart nothing official so I won't say a thing.
magnetiZR is ready to upload to FGL I'm just in my personal QA trying to create any possible and impossible bug.







image from designs

Monday, April 20, 2009

MORE SCREENS

CLICK TO SEE IN REAL SIZE




Tuesday, April 14, 2009

MagnetiZR ready

it's ready, ready to make some sort of demo for someone to check it out.
however...
I don't think there's a living being reading what I write, if there is a person and It wants to see a demo, please comment,
It would be stupid making a demo for a ghost.

Wednesday, April 8, 2009

MagnetiZR Screenshot


No photoshop!!, actual gameplay from the engine, and it's only the alpha version.

©2009 INSANE ANGEL STUDIO

Monday, April 6, 2009

MagnetiZR's avatars

the avatar's MagnetiZR will have
#1(small 50-25px)
#2,#3(medium 100-50px)
(normal websites)// (dark websites)
#4(Huge 200-100px)
 
©2009 INSANE ANGEL STUDIO