Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts

Tuesday, May 4, 2010

stackR



or STACKR if you know Html.
It is a game that has nothing to do with stacking,
and also a part of my "R!" series
let's say... the original word is stacker i take away the "e" and it's stackR but it's still pronounced stackR is a simple way to get easy finds in google and too have a signature in the name of my game also my logo helps

Current games at work Clinguin, Stackr,"other", "other"

EDIT 5/5/ 2010
I'll give some info on the gameplay and as soon as I finish a trailer so check around for updates!

Sunday, September 20, 2009

MAGNETIZR kicking major ass


Frontpages in newgrounds and kongregate!

A picture is worth a thousand words and I have various



Frontpage in kong


Frontpage in Newgrounds


4.00/5.00 in NG before it got to the frontpage



Sunday, August 16, 2009

MagnetiZR- Screens 3

(Click to enlarge)



Tuesday, June 2, 2009

magnetiZR improvements

Some changes that: friends, JIG, and internet people have suggested

Presentation

-The game now features a more artistic point of view of each level different particle effects and tracing methods help with the variety
-Something people complained is that the music of magnetiZR was too repetitive, well the game originally had 4 tracks, now it has 8 and all those tracks are specially selected for each of the 27 levels.


Gameplay

Something people really hated about ,magnetiZR was the fact you could loose by just 3 pixels.
here's 3 solutions.

1- TRACING.- be able to know you're previous mistakes.

2- MORE HUD.- The game will feature more details about where you place you're magnet while dragging.

3.- MORE FORGIVINESS.- The game is now more forgiving with obstacles and with the goal's winning area.

Progress
-The game is 85% complete.
-All levels except for the 5 challenge levels have been designed.

PS- I also rewrote MSG BOX's script, his name is SO(Sound Only) now

Monday, April 20, 2009

MORE SCREENS

CLICK TO SEE IN REAL SIZE




Wednesday, April 8, 2009

MagnetiZR Screenshot


No photoshop!!, actual gameplay from the engine, and it's only the alpha version.

©2009 INSANE ANGEL STUDIO
 
©2009 INSANE ANGEL STUDIO