Never had a ps2(gamecube past gen) so I borrowed my ps3 in order to play ps2 games
I finished this games during and before the quarintine:
God Of War I & II (AWESOME)
"Shadow of the colossus" (AWESOME!!!!)
And I'm finishing "ico" which is probably the most uninformative "puzzle" game EVAH, Ive spended hours running in circles only to discover those pots where actually bombs, how in the fucking world was I supossed to know that!!!, and then I needed to discover how in the world I was supossed to ignite those thing, I needed to press circle in front of the candle FUUUUUCK, also the game has no checkpoints if you don't sleep in a shinny couch you're lost.
In my actual progress I finally got the sword and I got to a waterfall where I'm a little stuck.
what I did notice is that the game is very satisfying when accomplish a puzzle.
Monday, June 29, 2009
Finishing ps2 clasics
Publicado por
Fernando"Holweb" Holguín Weber
en
6:28 PM
Finishing ps2 clasics
2009-06-29T18:28:00-05:00
Fernando"Holweb" Holguín Weber
stupid stuff|
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stupid stuff
Saturday, June 20, 2009
New game announced (Enden)
Get used to her she is going to be on my next small puzzle game (Enden)
You'll be surprised it's gonna be a sweet and artistic little game not going to get deep with details, but it's going to be extremely fun.
I'm working with "Accroach Code", a small website development studio, we are going to make this game together, I hope I can make more games with this guys they're very talented IMO, let's se if it works
PS.- I will be posting in a daily basis again just wait I'm a little busy.
Publicado por
Fernando"Holweb" Holguín Weber
en
4:07 PM
New game announced (Enden)
2009-06-20T16:07:00-05:00
Fernando"Holweb" Holguín Weber
browser game development|enden|
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Etiquetas:
browser game development,
enden
Wednesday, June 17, 2009
www.insane-angel.com LIVE
Publicado por
Fernando"Holweb" Holguín Weber
en
8:43 PM
www.insane-angel.com LIVE
2009-06-17T20:43:00-05:00
Fernando"Holweb" Holguín Weber
browser game development|
Comments
Etiquetas:
browser game development
Tuesday, June 2, 2009
magnetiZR improvements
Some changes that: friends, JIG, and internet people have suggested
Presentation
-The game now features a more artistic point of view of each level different particle effects and tracing methods help with the variety
-Something people complained is that the music of magnetiZR was too repetitive, well the game originally had 4 tracks, now it has 8 and all those tracks are specially selected for each of the 27 levels.
Gameplay
Something people really hated about ,magnetiZR was the fact you could loose by just 3 pixels.
here's 3 solutions.
1- TRACING.- be able to know you're previous mistakes.
2- MORE HUD.- The game will feature more details about where you place you're magnet while dragging.
3.- MORE FORGIVINESS.- The game is now more forgiving with obstacles and with the goal's winning area.
Progress
-The game is 85% complete.
-All levels except for the 5 challenge levels have been designed.
PS- I also rewrote MSG BOX's script, his name is SO(Sound Only) now
Presentation
-The game now features a more artistic point of view of each level different particle effects and tracing methods help with the variety
-Something people complained is that the music of magnetiZR was too repetitive, well the game originally had 4 tracks, now it has 8 and all those tracks are specially selected for each of the 27 levels.
Gameplay
Something people really hated about ,magnetiZR was the fact you could loose by just 3 pixels.
here's 3 solutions.
1- TRACING.- be able to know you're previous mistakes.
2- MORE HUD.- The game will feature more details about where you place you're magnet while dragging.
3.- MORE FORGIVINESS.- The game is now more forgiving with obstacles and with the goal's winning area.
Progress
-The game is 85% complete.
-All levels except for the 5 challenge levels have been designed.
PS- I also rewrote MSG BOX's script, his name is SO(Sound Only) now
Publicado por
Fernando"Holweb" Holguín Weber
en
8:25 PM
magnetiZR improvements
2009-06-02T20:25:00-05:00
Fernando"Holweb" Holguín Weber
browser game development|magnetizr|screenshots|
Comments
Etiquetas:
browser game development,
magnetizr,
screenshots
Monday, June 1, 2009
LEAP A LOOP:prototype engine
I am giving you a glance of what leap a loop is going to be,
I present to you the prototype engine
Ive been hidding it from the world but not anymore!
http://insaneangel-fernando.deviantart.com/art/Leap-a-Loop-prototype-engine-124421791
I present to you the prototype engine
Ive been hidding it from the world but not anymore!
http://insaneangel-fernando.deviantart.com/art/Leap-a-Loop-prototype-engine-124421791
Publicado por
Fernando"Holweb" Holguín Weber
en
7:50 PM
LEAP A LOOP:prototype engine
2009-06-01T19:50:00-05:00
Fernando"Holweb" Holguín Weber
browser game development|flash|leap a loop|leapD|
Comments
Etiquetas:
browser game development,
flash,
leap a loop,
leapD
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